Android wants to use the ImageView circular image of avatar , you can define a CircleImageView to inherit the ImageView class, or use the Glide framework to load the ImageView circular image. The two forms are introduced below.
Method 1: Define CircleImageView, inherit the ImageView class
package com.android.presentation.app;
import android.annotation.Nullable;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
/**
* desc:A simple and efficient circle image
*
*/
public class CircleImageView extends ImageView {
private float width;
private float height;
private float radius;
private Paint paint;
private Matrix matrix;
public CircleImageView(Context context) {
this(context, null);
}
public CircleImageView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleImageView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
paint = new Paint();
paint.setAntiAlias(true);
matrix = new Matrix();
}
/**
* 测量控件的宽高,并获取其内切圆的半径
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = getMeasuredWidth();
height = getMeasuredHeight();
radius = Math.min(width, height) / 2;
}
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
super.onDraw(canvas);
return;
}
if (drawable instanceof BitmapDrawable) {
BitmapShader bitmapShader = initBitmapShader((BitmapDrawable) drawable);
if(bitmapShader!=null)
{
paint.setShader(bitmapShader);//将着色器设置给画笔
canvas.drawCircle(width / 2, height / 2, radius, paint);
}
return;
}
super.onDraw(canvas);
}
/**
* get bitmap from Imageview
*/
private BitmapShader initBitmapShader(BitmapDrawable drawable) {
Bitmap bitmap = drawable.getBitmap();
if(bitmap==null)
{
return null;
}
BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = Math.max(width / bitmap.getWidth(), height / bitmap.getHeight());
matrix.setScale(scale, scale);
bitmapShader.setLocalMatrix(matrix);
return bitmapShader;
}
}
use CircleImageView in xml<com.android.presentation.app.CircleImageView android:layout_width="100px" android:layout_height="100px" android:scaleType="fitXY" android:layout_marginLeft="100px" android:layout_marginTop="100px" android:src="@drawable/aiqing"/>
Method 2: Use the Glide framework to load the circular avatar image
Glide.with(mContext) .load(R.drawable.aiqing) .apply(RequestOptions.circleCropTransform()) .into(headImg);
The effect as follow:
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